What Video Games Have to Teach Us About Learning and Literacy. Second Edition's front cover

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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About the Book

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

All Editions

9781403984531
Paperback, 18th Edition
ISBN13: 9781403984531
Palgrave Macmillan, 2007

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